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What you describe is still nothing new in string texts. Just fixing the grammar to work in English was a lot of work - because a line here might connect to a line somewhere else. Some passages are pretty fixed others vary a subtly some vary a lot. There's no "common body" anywhere in the game - each "page" of text is assembled from sentences, paragraphs, words, phrases, pulled together by logic which uses the current game state to decide what to say. Originally posted by Egon Runner:when you say 575 variables, did you mean like 575 pages ? If you guys ever plan to translate it, please count me in for PT-BR, I'd love to participate on it. In the long run it would benefit everyone involved. It seems to be possible to translate although it would be time consuming, but using an open project like Plague Inc used on Crowdin (I as proofreader on it), you can get 4 or 5 translators working for each language, all volunteers and for free. When you say 575 variables, did you mean like 575 pages ?Įach page seems to be a composition of "past decisions", "common body" and "actions to take" (like we can see on screenshot 4), these could be each a string to be translated in order to faciltate reuse. But as if you think it would not be possible, then your are for sure right. Our Czech community are specialist on translating games into our language because it is quite usual that large developers dont want to make our localization offical because our market potential is just way too insignificant compare to Poland or Germany for example. But its all about being able to modify texts and be able to see it directly in game so it can be permanently tested.
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Our best hope is that software translation can read the whole page, and then translate the resulting page in one go!Īnd the result will be one big disaster indeed.Īs a text project, it wont be small job, it will be long run (For team of 2 or 3 people its like 3 to 4 months when they will do it for free in their spare time, but it will be possible). There are 11,000 options in the game and 575 variables, all of which can and are used to branch, rewrite and change the text. Originally posted by inkle:Thew's hit the point here it's not just the amount of words, it's the way they stitch themselves together. It would be great if they can figure out a way to efficiently translate the game (and maybe they will), but it is a lot more complicated than you might be thinking. The differences in grammar and sentence structure between languages will further complicate this. The game uses numerous flags to build customized paragraphs as you go. As inkle stated, it's not as straightforward as just translating 750,000 words (which, itself, is an incredibly daunting task). What do you say? Would be fun to translate this one. But I do prefer free testing choice and then just send you modified text files somewhere. Same way was done for example Game Dev Tycoon or Among the Sleep. The worse way would be to upload some google document with all texts and do it by "blind" translating. How did you make text files in this game? Is it packed in some mass file or is it simple text file somewhere in root?īecause if would be the second way it would be easily possible to test with texts and play with it.
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Unique gameplay mechanics: In addition to match-3 puzzles, Around the World in 80 Days also features unique gameplay mechanics like object search and puzzle solving.Encounter unexpected twists and turns, and meet a cast of fascinating characters along the way. Exciting story: Follow the story of Phileas Fogg and Passepartout as they travel around the world in 80 days.Combine gems and other objects to clear the board and advance the story. Match-3 puzzles: In Around the World in 80 Days, you will solve challenging match-3 puzzles that require strategy and quick thinking.You can also play Around the World in 80 Days online free! Features Take on the role of Fogg and explore exotic locations, encounter colorful characters, and overcome obstacles in this fast-paced adventure. Playrix's hit game combines match-3 puzzles with an exciting story and unique gameplay mechanics, providing players with hours of fun and entertainment. Join the intrepid adventurer Phileas Fogg and his faithful servant Passepartout as they race against time to travel around the world in 80 days. Embark on a match 3 adventure with Around the World in 80 Days.
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